Kjeller Open 2016
- Oct 22 - 23, 2016
- Kjeller, Norway
- Kunnskapsveien 19, 2007 Kjeller
- Kjeller Open 2016 website
- Organization team
- Lars Thomas Bredland
- WCA Delegate
- Vidar Norstein Klungre
The competition is open to anybody who knows how to solve a Rubik's cube.
- Main event
- Registration period
Online registration opened and closed .
- Registration requirements
This competition is over, click here to display the registration requirements it used.
Click here to display the highlights of the competition.
Morten Arborg won with an average of 8.20 seconds in the 3x3x3 Cube event. Jonathan Hamstad finished second (9.38) and Callum Hales-Jepp finished third (9.82).
|3x3x3 Cube||Morten Arborg||6.09||NR||8.20||NR||Norway||8.91||6.09||8.83||7.52||8.25|
|2x2x2 Cube||Jonathan Hamstad||2.03||2.61||NR||Norway||2.55||2.52||2.03||2.76||2.93|
|4x4x4 Cube||Morten Arborg||32.82||35.70||Norway||38.50||36.79||36.72||33.60||32.82|
|3x3x3 Blindfolded||Callum Hales-Jepp||1:04.30||DNF||United Kingdom||1:04.30||1:15.54||DNF|
|3x3x3 Fewest Moves||Callum Hales-Jepp||31||United Kingdom||31|
|3x3x3 One-Handed||Morten Arborg||14.01||15.47||Norway||16.85||15.47||14.01||16.43||14.51|
|Skewb||Eirik Frydenlund Norling||4.68||5.73||Norway||6.90||5.41||4.89||DNF||4.68|
|3x3x3 With Feet||Callum Hales-Jepp||39.51||42.63||NR||United Kingdom||47.16||41.21||39.51|
|3x3x3 Cube||First round||Ao5||10:00.00|
|2x2x2 Cube||First round||Ao5||10:00.00|
|4x4x4 Cube||First round||Bo2 / Ao5||10:00.00||2 attempts to get < 2:00.00|
|3x3x3 Blindfolded||Final||Bo2 / Bo3||10:00.00||2 attempts to get < 7:00.00|
|3x3x3 Fewest Moves||Final||Bo1||1 hour|
|3x3x3 One-Handed||First round||Bo2 / Ao5||10:00.00||2 attempts to get < 1:00.00|
|3x3x3 With Feet||Final||Mo3||10:00.00|
Welcome to Kjeller Open 2016 October 22.-23.
Welcome too the third edition of Kjeller Open at Kjeller school in Kjeller - Norway.
All who knows how to solve the cube are most welcome to compete!
There are no fees for competing in Kjeller Open.
To all Norwegians: Alle norske deltakere oppfordres til å melde seg inn i Kubeforbundet. Det koster kr 50,-/år. Innmelding kan gjøres ved å sende en e-post til Marie Lilleborge på email@example.com med ditt fulle navn og adresse.
Rules and regulations
We are using the official rules and regulations from WCA. If you are new to Rubiks competitions, please have a look through the rules here.
There will be a kiosk available on site to buy some drinks, food, fruits and snacks. We do not take credit cards, so bring along some NOKs (cash). We also accept payments by the Vipps app from DNB.
Competitors will get free lunch in form of some bread, butter and jam in the kiosk area during the announced lunch-breaks.
Some pupils attending Kjeller school has extreme allergy toward nuts so **nothing containing nuts are allowed on the premises* !
The venue - Kjeller school
Saturday October 22.
|11:15||222 r1||1 min|
|12:00||Pyraminx r1||1 min|
|12:30||333 r1||10 min|
|13:45||Team blind||5 min (see special events)|
|15:00||OH r1||1 min|
|15:30||444 r1||2 min|
|16:30||Skewb r1||1 min|
|17:15||Pyraminx r2||75% r1|
|18:00||Feet final||5 min|
In events with “average of 5" (333, 222, OH, 444, pyraminx, skewb), one of the 2 first solves must be better than the cutoff time for the competitor to do the rest of the solves. The cutoff solves are marked with a line on the score-sheet.
Events with “mean of 3" (feet) the cutoff is applied to the first solve.
Blindfolded events are "best of 3" (BLD, Team BLD). In BLD there is a 10 minute limit for each solve and combined cutoff of 20 minutes. That means that if you use more than half the time available (10mins +) on the first solve you will be cutoff since the combined time is estimated to be above 20 minutes.
Sunday October 23.
|11:00||Skewb r2||75% r1|
|11:30||333 r2||75% r1|
|12:15||222 r2||75% r1|
|12:45||OH r2||75% r1|
|13:15||444 r2||75% r1|
|13:50||Speed FMC||(see special events)|
|15:00||Pyra final||12 in the final|
|15:25||Skewb final||12 in the final|
|15:50||444 final||12 in the final|
|16:20||OH final||12 in the final|
|16:45||222 final||12 in the final|
|17:15||Speed FMC final||2 finalists|
|17:30||333 final||12 in the final, head-to-head|
|18:30||Prizes and such...|
To be 12 in a final there must be at least 21 competitors in the first round (if there are 2 rounds).
From Oslo to Lillestrøm:
Jump on any lines going east (preferably with first stop Lillestrøm); R10 Lillehammer, L12 Eidsvoll, L13 Dal, L14 Kongsvinger. Se more info at NSB.no or #Ruter / ruter.no
From Oslo Airport / Gardermoen to Lillestrøm:
All trains going towards Oslo stops in Lillestrøm (R10, L12, L13, etc). The local trains uses a few minutes more than the Airport-train, but is a lot cheaper :-)
Lillestrøm to Kjeller school:
Bus “401 Kjeller” or “842 Skedsmokorset” from Lillestrøm terminal to the stop called "Kjeller" (se stoppested i kart).
The 401-bus departs from a platform outside the teminal building.
Walking from Lillestrøm to Kjeller takes about half an hour.
Det er ikke mulig å overnatte i lokalet, men det er flere steder å overnatte i Lillestrøm eller Oslo. Her er tre forslag til hotell med enkleste kollektivtransport til Kjeller skole.
It is not possible to sleep over on the venue, but there are several hotels in Lillestrøm. The train from Oslo is just 10 minutes, so staying in the center of Oslo is not a problem either!
A couple of avaiable hotels in Lillestrøm:
We are hosting special events on both Saturday and Sunday.
Saturday: Team Blind
To be in the team blind you need to register by email to firstname.lastname@example.org and state who you are teaming up with - or if you seek a partner.
A team are 2 persons that takes turns looking at the cube and telling the moves and solving the cube blindfolded.
The non-blindfolded gets 15. seconds inspection time before the timer has to be started.
The blindfolded must hold the cube.
Each team get 6 solves (3 solves for each team member)
The score is average 6 - with the best and worst solve removed.
Sunday: Speed FMC
This is a head-to-head knockout competition.
To be in the speed FMC you need to register by email to email@example.com.
how it works
2 competitors get inital 3 minutes on a chess clock.
When both competitors are ready,
* A starts the clock
* B scrambles A's cube (on B time)
* B give the cube to A and taps the clock (switch to A's time)
* A scambles B's cube, gives the cube to B and taps the clock
From here on the competitors takes turns
* make one move (according to FMC rules)
* tap the clock
How to win
A wins if
* A solves the cube before B
* B runs out of time
* B break the rules
A move (or the initial scramble) can only be done while your time is running.
A move is according to FMC rules, i.e. No middles. Rotations are not counted as moves
Before switching the clock the cube must be "dropped", i.e. No hands on the cube
If you switch the time without making a move you must wait for your opponent to switch time again before you can make a move.
If you reach the time limit during your solve, the judge will stop you and your result will be DNF (see Regulation A1a4).
The result to beat to proceed to the second phase of a cutoff round (see Regulation 9g).
The format describes how to determine the ranking of competitors based on their results. The list of allowed formats per event is described in Regulation 9b. See Regulation 9f for a description of each format.